﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RIFT.Assets
{
    /// <summary>
    /// FileHeader from a RIFT Package.
    /// </summary>
    public class RiftPackageFileHeader
    {
        /// <summary>
        /// Gets or sets the data size.
        /// </summary>
        /// <value>The data size.</value>
        public int Size
        {
            get;
            set;
        }

        /// <summary>
        /// Gets or sets the data offset.
        /// </summary>
        /// <value>The data offset.</value>
        public int Offset
        {
            get;
            set;
        }

        /// <summary>
        /// Gets or sets a value indicating whether data is compressed.
        /// </summary>
        /// <value>
        /// 	<c>true</c> if the data is compressed; otherwise, <c>false</c>.
        /// </value>
        public bool IsCompressed
        {
            get;
            set;
        }

        public int[] UnknownA
        {
            get;
            set;
        }

        public int UnknownB
        {
            get;
            set;
        }

        public byte[] UnknownC
        {
            get;
            set;
        }
    }
}
